Agents
Raze
Raze is a brazilian agent, known for her explosive abilities and bold playstyle. With grenades, a rocket launcher, and her Boom Bot, she excels at dealing massive damage and disrupting enemies. Energetic and fearless, Raze thrives in fast-paced, high-action gameplay.
Viper
Viper is a controller, specializing in area denial and poison-based abilities. Her kit includes toxic smoke clouds, a poison wall, and a potent ultimate, Viper's Pit, which creates a large, damaging toxic zone. Viper excels at controlling key areas, disrupting enemies, and forcing them into unfavorable positions.
Sova
Sova is a versatile initiator, known for his recon abilities. His kit includes a bow that shoots tracking arrows to reveal enemy positions, a drone for scouting, and an ultimate, Hunter's Fury, that fires long-range energy blasts to deal damage and mark enemies. Sova excels at gathering intel and creating opportunities for his team.
Deadlock
Deadlock is a Norwegian sentinel in Valorant who excels at controlling enemy movement. Her abilities trap, slow, and isolate foes, making her ideal for defense. Her ultimate, Annihilation, captures and drags an enemy to their doom, adding a high-stakes threat to any match.
Gekko
Gekko is an initiator known for his unique, throwable creatures. His abilities include a flashbang creature, a sticky bomb, and a healing companion. Gekko's ultimate, Mosh Pit, deploys a powerful explosive creature that causes massive damage. He excels at gathering intel and disrupting enemies with his versatile, creature-based toolkit.
Harbor
Harbor is a Controller agent in Valorant who commands water-based abilities to control sightlines and support his team. He creates walls and waves to block vision, slows enemies, and deploys a protective shield for planting or defusing. His ultimate, Reckoning, disrupts enemies in a large area with disorienting geysers, making him ideal for shaping the battlefield and enabling strategic plays.
Skye
Skye is a versatile initiator with nature-based abilities that support her team. She uses her Guiding Light (Q) hawk to blind enemies, Regrowth (C) to heal teammates, and Trailblazer (E) to scout and concuss foes. Her ultimate, Seekers, tracks and reveals enemies, making her excellent for gathering intel and supporting team pushes.
Sage
Sage is a healing support agent focused on team sustainability and site control. She can heal and resurrect teammates, create barriers to block paths, and slow enemies with her Slow Orbs. Her ultimate ability allows her to revive fallen teammates, making her crucial for maintaining team momentum and holding key positions.
Reyna
Reyna is a duelist who thrives on fragging and self-sustain. She can heal herself or become invulnerable by consuming the souls of fallen enemies. Her abilities allow her to blind foes, take out enemies with powerful shots, and become even stronger after a kill. With her ultimate, Empress, she gains enhanced fire rate and can fully control her combat engagements.
Phoenix
Phoenix is a duelist with fire-based abilities that allow him to heal, deal damage, and control space. He can heal himself by walking through fire, use a blinding flashbang to disorient enemies, and create walls of fire to block sightlines. His ultimate lets him revive after death, making him a resilient and aggressive presence on the battlefield.
Killjoy
Killjoy is a tech-savvy agent specializing in area control. She uses gadgets like the Alarmbot to debuff enemies, a Turret for defense, and Nanoswarm grenades for damage. Her ultimate, Lockdown, detains enemies in a wide area, making her a master of holding sites and disrupting plays.
Omen
Omen is a controller focused on deception and map manipulation. He can teleport short distances, obscure vision with smokes, and disorient enemies by sending shadowy abilities across the map. His ultimate lets him teleport anywhere, gathering intel or disrupting enemy plans. Omen excels at creating confusion and controlling sightlines to aid his team.
Jett
Jett is a nimble duelist known for her speed and agility. She can dash quickly in any direction, control the air with her updraft, and create a powerful wind vortex to push enemies. Her ultimate enhances her mobility and damage output, allowing her to unleash deadly attacks with her blades. Jett excels at fast-paced, aggressive plays and evading enemy attacks.
Brimstone
Brimstone is a controller with abilities focused on area denial and support. He can deploy smokes to block vision, use incendiary grenades to deal damage over time, and call in airstrikes to control large areas. His ultimate, Orbital Strike, launches a powerful beam to devastate enemies in a targeted zone. Brimstone is ideal for controlling space and setting up team strategies.
Breach
Breach is an initiator focused on disrupting enemies and creating openings for his team. He uses a series of seismic charges to stun, blind, and slow opponents. His abilities can clear areas, disorient enemies, and create pressure on the enemy's positioning. His ultimate, Rolling Thunder, sends out a wave that stuns and knocks back enemies in a wide radius, making him a powerful force for setting up aggressive plays.
Vyse
Vyse is a Sentinel, introduced in Episode 09: Act II. She manipulates liquid metal to control the battlefield, trapping and disarming enemies. Her abilities include Shear, which places hidden wall traps that activate when enemies cross them, and Arc Rose, a device that blinds players looking at it. Her ultimate, Steel Garden, creates a protective area that slows and damages enemies within it.
Fade
Fade is an initiator, specializing in tracking and disrupting enemies. Her abilities include Seize (a trap that binds and disables enemies), Haunt (a projectile that reveals enemy positions), and Prowler (a creature that hunts down enemies and nearsights them). Her ultimate, Nightfall, releases a wave that nearsights and decays enemies in its path. Fade excels at gathering intel and controlling areas.
Neon
Neon is a duelist, known for her speed and agility. Her abilities include Relay Bolt (a stun grenade), Fast Lane (a wall of energy that blocks vision), and High Gear (a speed boost). Her ultimate, Overdrive, enhances her speed and allows her to unleash powerful energy blasts. Neon is all about fast-paced, aggressive play, quickly closing gaps and overwhelming enemies.
Astra
Astra, a controller from Ghana, wields cosmic powers for strategic battlefield control. She places stars to trigger abilities like Nova Pulse (concussion), Nebula (smoke), and Gravity Well (pull and vulnerability). Her ultimate, Cosmic Divide, creates a wall that blocks bullets and dampens sound, perfect for site control and team plays.¨
Kay/o
KAY/O is an initiator, designed to suppress enemy abilities. His abilities include FRAG/ment (a damaging grenade), ZERO/point (a suppression device), and his ultimate, NULL/cmd (which disables enemy abilities in a large area). KAY/O excels at disrupting enemies and supporting his team in pushing forward.
Cypher
Cypher, a sentinel, specializes in surveillance and area control. His Spycam and Trapwire provide vital intel, while Cyber Cage disrupts enemies and slows pushes. His ultimate, Neural Theft, reveals all enemy locations from a corpse, making him a key asset for defense and tactical plays.
Clove
Clove is a controller from Scotland, specialized in post-mortem utility and area control. Their abilities include health boosts, enemy decay, and vision-blocking clouds, usable even after death. Their ultimate lets them resurrect by draining an opponent’s life force, adding a unique edge to the Controller role.
Yoru
Iso, a duelist from China , specializes in aggressive combat. His abilities include Undercut, applying Fragile status, Double Tap, which grants a shield by killing or damaging enemies, and Contingency, an energy wall that blocks bullets. His ultimate, Kill Contract, initiates a 1v1 duel with an enemy. Iso excels at controlling fights and self-sustain.
Iso
Iso, a duelist from China , specializes in aggressive combat. His abilities include Undercut, applying Fragile status, Double Tap, which grants a shield by killing or damaging enemies, and Contingency, an energy wall that blocks bullets. His ultimate, Kill Contract, initiates a 1v1 duel with an enemy. Iso excels at controlling fights and self-sustain.
Chamber
Chamber, a sentinel from France, excels in precision and control. His abilities include Trademark, a trap that slows and debuffs enemies, Headhunter, a precision pistol, and Rendezvous, which allows quick teleportation. His ultimate, Tour De Force, grants a powerful sniper rifle that kills with one shot. Chamber is great for both aggressive plays and strategic positioning.